What Does the Future of Gaming Look Like

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The video game industry is flourishing worldwide, despite the pandemic. The worldwide economy faced unprecedented economic disruption due to lockdowns. However, people practiced social distancing and engage themselves in the digital world to distract themselves from the horrific situation cause the virus.

Research suggest that the Indians spent around 7-8 hours in a week playing games online. Their duration increase to 53% during the lockdown. Thus the gaming industry boomed, and the revenue witnessed a huge upsurge.

What is the future of gaming? might be like

The key players in the Industry are focusing on improvements and advancements to provide their users with premium quality games. To do so, they are working on hardware, software bandwidth, and mobile internet speed. Moreover, many key players are focusing on acquisitions. For instance, in September 2019, Microsoft acquire a video game Company named ZeniMax for USD 7.5 billion. These steps taken by major companies are expect to drive Industry growth during the forecast period.future-of-gaming

List of the companies profiled in the global gaming Industry are Microsoft Corporation (Redmond, Washington, United States). Nintendo Co., Ltd (Kyoto, Japan), Rovio Entertainment Corporation (Espoo, Finland). Nvidia Corporation (California, United States), Valve Corporation (Washington, United States), PlayJam Ltd (London, United Kingdom), Electronic Arts Inc (California, United States), Sony Group Corporation (Tokyo, Japan), Bandai Namco Holdings Inc (Tokyo, Japan), and Activision Blizzard, Inc (California, United States)

The global gaming Industry size is expected to gain momentum by reaching USD 545.98 billion by 2028 while exhibiting a CAGR of 13.20 % between 2021 and 2028. Fortune Business Insight mentions that the Industry stood at USD 203.12 billion in 2020.

Future games consoles , and their capabilities

In the near term the gaming future will be like PlayStation 5 and Xbox Series X, Sony and Microsoft’s next-generation gaming consoles. The life-cycles of consoles typically last around seven years, which means we can anticipate these two machines to set the standard for the next.

Future-games-consoles

They will feature higher processors, faster processors, 60fps frame rates and real 4K graphics (and maybe 8k graphics in the near future). It will also offer backwards compatibility that allows players to play their older game titles on the next console.

It’s likely that the Xbox Games Pass will likely gain more prominence and allow gamers to pay a monthly cost (much as Netflix) to get access to the top games available. This is a natural progression for the gaming business and has Netflix Chief Executive Reed Hastings saying, “We have to compete with (and defeat) Fortnite more than HBO” referring in the sense that video games are greater danger to Netflix than television services.

Rising Cellular Subscription to Propel Industry Growth

The growing mobile users, coupled with the rising 5G technology in smartphones, is expect to promote the gaming Industry growth. For instance, in May 2020, the data release by World Economic Forum.Org stated that around 48 % of video game users come through mobile games.

Moreover, the rising cellular subscription is also playing significant growth in spiking the demand for mobile games. According to the data Researched by the World Bank.Org, stated that in 2019 the global mobile cellular subscription was 109.397 per one hundred people. These factors are expected to fuel the Industry growth during the forecast period.

Major Key Players Focus on Acquisitions to Strengthen Their Industry Positions

The Industry is fragmented by major companies that are focusing on maintaining their presence. They are doing so by proactively investing and acquiring to flourish in the Industry. For instance, in December 2019, Facebook acquire Play Giga, a Spanish video game company. Additionally, other key players are adopting organic and inorganic strategies to maintain a stronghold. It will contribute to the growth of the Industry during the forecast period

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