Superbrothers and Pine Scented Software are responsible for developing and publishing JETT: The Far Shore, an indie computer game that focuses on space travel. The flight mechanism is both enjoyable and innovative, and the planet creation is rather extensive, despite the fact that the game is over quite soon and suffers from some performance issues.
The story of The Far Shore is about a group of people who are trying to find a strange radio signal from another planet called the hymnwave. Mei, a scout on the Mother Structure, has to find out where the hymnwave is coming from in space. After a thousand years in space, Mei and her fellow scouts are sent to an ocean world to find out what’s Enjoyable there and tell their people about it.
Even though this culture has worked hard for a long time to find the hymnwave, they are just as excited about the grand possibilities they see on the other side of the galaxy. JETT: The mythology of The Far Shore is a fascinating mix of science and religion, and the different styles of art in the different parts of the planet add to this. This is accompanied by great music that shows the beauty of being the first to find uncharted parts of the world.
When a book ends suddenly without explaining important parts of the plot, it’s very disappointing. Even though the hymnwave and Mei’s connection to the odd signal get a lot of attention, the book ends with too many questions that aren’t answered and not enough cliffhangers that match the open-ended questions.
Mei and Isao spend most of JETT: The Far Shore flying around in one of the title’s jetts as they explore their new home. At first, Mei can only use a few simple controls, like turning the thrusters on and off. If you turn off the thrusters, you can move slowly in the planet’s more confined areas, but if you turn them on, you can move quickly over the huge surface of the ocean planet.
The jett can avoid rolling, pulse the air (called a “Pop”), jump long distances, and keep going fast even when its thrusters are working at full power. All of these skills are put together to make a metre that must be kept up to keep the ship from getting too hot. When vapours are put into the air, they cool the metre and make it easier to keep a steady reading. The smooth way that players can roll, pop, and hop around the world makes it feel like they are playing Tony Hawk Pro Skater in space.
In JETT: The Far Shore, the main focus of the game is on Mei and her fellow scouts’ exploration of the planet’s many islands. It has a scanning beacon that lets Mei identify plants and animals she finds, as well as a grappling hook that lets her bring things on board that may help move the story along or help her get around. Superbrother lets players see as much of the world as possible because it lets them explore a lot of the story. Gamers are always happy to learn about the world’s ecosystem and how everything works together.
Mei can go on a tour of the central Ground Control area and walk a few miles on the planet itself, where she can talk to her fellow scouts. Because people don’t spend much time on the ground, the uncomfortable controls in these areas don’t matter much. The only other problem with this game is that it doesn’t always work well, especially during the action-packed parts. Whether Mei is being chased by the creatures of the planet or trying to get away from the Gloaming’s bright light, the game’s presentation is choppy.
Despite the hasty conclusion and the presence of a few problems, JETT: The Far Shore is likely one of the most impressive titles in the genre of space exploration games that has been released in recent years. JETT: The Far Shore is not the finest interplanetary adventure game, but it does work more frequently than it doesn’t, so anyone with a desire to scratch their cosmic itch should give it a shot.